![]() ![]() This isn’t unusual for cars with prodigious amounts of power, but seems like an especially good idea here. Both send power to the motors in the front and rear wheels – the rears produce significantly more – but limit output to 70% of the maximum horsepower. I mostly vacillated between these two, the former on broader roads, the latter on winding roads. A 0-80% charge takes just 25 minutes via a 350-kilowatt DC fast charger, though Rimac claims the car can accept 500-kW speeds once charging infrastructure gets there.Ĭruise mode provides softer suspension settings and less aggressive acceleration and steering inputs. Don't count on that if you plan on doing a few of those 1.7-second 0-60 blasts, though. ![]() Range mode maximizes efficiency by favoring the front motors, though even in that setting, the range from the 120-kilowatt-hour worth of battery packs stashed beneath the floor, through the central tunnel and behind the seats will manage to achieve an estimated 300 miles, according to Rimac. ![]() This was particularly evident in the easily applicable handful of drive modes controlled by a simple, knurled knob. Moreover, the onboard tech feels in the Nevera’s service, supplementing its sense of joy, as opposed to working against it like the Pininfarina Battista’s difficult to see/use video side-view mirrors, and infotainment and instrument panels (that car’s drivetrain and carbon fiber tub are produced by Rimac, by the way). Perhaps this is a result of company founder and CEO Mate Rimac’s experience with his own Model S, of which he described to me the material quality being passable only “if you don't care too much, if you are not really a car person, and you don't care about all the details of the interior and stuff like that.” Seams are even inside and out everything works as it should, and the car doesn’t rattle like a 1970s Italian exotic or a 2020s Tesla. Rimac completes two weeks of quality control assessments on every Nevera it builds, including up to 500 miles of shakedown driving, and it shows. I did most of my driving on the highways, villages and hills of Croatia. But while Rimac, pronounced “ ree-mahtz,” plans to attempt another world record in this pillarless concrete space, for fastest speed achieved inside a building, this was not where I drove the quickest vehicle in the world. It has already set nearly two-dozen world records for acceleration and braking, including hustling from 0-60 mph in 1.7 seconds. When completed early next year, the 800,000 square-foot facility will host continued production of the brand’s flagship Nevera, a 1,914-horsepower, $2.2 million, all-wheel-drive, pure-electric hypercar. Get your crash on at high speed.ZAGREB, Croatia – I was the first American to visit Rimac’s latest headquarters on the outskirts of Croatia’s capital Zagreb. The tradeoffs make sense, as the cars and other things you look at all the time feature better work than the stuff that you don't see too often, but there are spots where something is very, very obvious and its low-res texture work really stands out, like the aforementioned sign, part of the ground, or a wall that you race right alongside. Some stuff looks good, while other stuff looks pretty bad. ![]() There's a sign on top of a building in one of the early stages that you can crash through that looks like it uses a 16x16 texture expanded and blurred to fit something larger than your car. Firstly, the texture resolution is ghastly in some spots. As mentioned though, there are a couple slight drawbacks to playing the game on the PSP. The racing is just as chaotic as ever, the driving personalities aspect works (though it could still be better), and the mini-games are incredibly fun. So what we're left with is, while old news to anyone who's a fan of the series, still a good deal of fun. So again, there hasn't really been anything new added to the PSP game, which is somewhat unfortunate, though we suppose additions are being held for FlatOut 3. WiFi multiplayer is present, but it only supports local play, so you can't hop online. The main FlatOut mode works as your basic career path, Carnage mode (from the 360 title) has been brought over and gives you a medal-based progression option, and there are the requisite stunt events that the series is famous for. In fact, crashing into things is how you'll earn the all-important boost, and once you're at speed and trading paint with other racers, you'll notice slight hints of Burnout ingrained in its design. The game is a physics-based racer, which means that practically everything around you is destructible, crashable or what have you. There's really nothing new that's been added to the formula. If you've played or read about FlatOut 2 or FlatOut: Ultimate Carnage, you'll know exactly what's in store for you here. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |